Children’s Development and the Use of Technology

Simon Widdowson, Computing Coordinator, Porchester Junior School, Nottingham. I have been a subject coordinator for Computing, teaching pupils between the ages of 7 and 11, for almost 25 years. Throughout the past quarter of a century I’ve seen ideas come and ideas go. I’ve ‘played’ with new technologies (ranging from Podcasting to videogames, movie making […]

Continue reading

12 Intelligent Toys for Kids that You’ll Love Too

Toys for kids have come a long way in the past few years. Gone are the days when children must make do with measly hula hoops, or jigsaws of kittens in baskets.* Now there are intelligent wonders popping up left right and centre, some taking old toy concepts and giving them a technological spin, others […]

Continue reading

Thoughts from the Children’s Media Conference

A few weeks back, George made a trip up to Sheffield for the Children’s Media Conference, where he was on a panel on creating toys and games that spanned across the digital and the physical worlds. Alongside Jais Holm Christensen (from Lego) and David Kleeman (from Dubit), he spoke about the experience of developing Beasts […]

Continue reading

Using Beasts of Balance in Education

Beasts of Balance is a creative game. If you’ve ever had a chance to play it, this statement is no surprise – it’s a game where stacking physical artefacts has an impact on a digital world. It’s also a game where players can discover fantastical creatures, from a land-dwelling Octopus (‘Rocktopus’) to a hybrid Bear-Eagle […]

Continue reading


We had so many great entries to our haiku competition that we thought we would compile them all here for others to read and enjoy! The theme, as you may soon gather, was warthogs, in honour of the last ever glorious handmade warthog we’re giving away. We’ll be announcing the winner of the competition soon […]

Continue reading

Freeing Computer Games from the Screen

For this blog post, we thought we’d do something a bit different. We were lucky to get the acclaimed video game journalist Zoyander Street to interview the production team on how they approached the unique, integrated design challenge of Beasts of Balance. Read on below to see what they said, and what makes Beasts of […]

Continue reading

Family Games: Our Picks for the Best this Year

Family Games: the more sedentary substitute to flying a kite, though perhaps that family trope doesn’t actually exist beyond the realms of Mary Poppins. Nevertheless, they’re definitely making a comeback as a more engaging alternative to slumping in front of the TV (not that TV can’t be great… please don’t take away our Netflix accounts)! […]

Continue reading
An infographic showing data from all Beasts of Balance games so far

Infographic Time!

Did you know that over the holiday season, there were nearly 70,000 tower collapses? Or that, on average, the Miracle of Distraction Artefact probably took you around 16 seconds to stack? How on Earth do we know this? That’s easy – we were there! In your homes… crouched behind the Christmas tree… watching intently. Ok, […]

Continue reading

2016 – A (Fabulous) Beast of a Year

It’s been quite a year! As we kick back for the holidays, why not stack up a couple of mince pies and a sherry or two, and catch up on the highlights of the (frankly improbable) stuff we got up to in 2016. Preparing the Rewards The year began with three weeks to go until […]

Continue reading

Your cart

Shipping and discount codes are added at checkout.