One of the final steps in transforming our game from concept into a physical product, manufacturing Beasts of Balance has been an incredibly long—and loving—process.
Nautilus researchers described it as looking “as if someone had dropped their toy”, which we felt was quite fitting as it looks exactly as if one of our game pieces fell off the boat on its way to the US.
Over the past few weeks we’ve been working with an exotic talent from New Jersey, USA (that’s pretty exotic for us Londoners) who’s been breathing life into the beasts.
We have some news! We are changing the name of Fabulous Beasts to Beasts of Balance. We hope you like the beasts’ new identity. We’re really happy with how it’s all turned out! And now? Onwards to launch!
As our Kickstarter campaign comes to a close (at 10pm tonight!), we thought we’d go back and remember some of the things we saw and did and heard that made it extra special.
Six days to go until we launch on Kickstarter!
A big part of Fabulous Beasts is the world you see on the connected screen, a world you’re continually evolving as you stack more and more pieces on to your tower.
This is the story of how we designed Fabulous Beasts, and how we tore it all down and rebuilt it into something completely new. A bit like a Fabulous Beasts tower?
We’re on Dezeen! Last week, as well as going out to Gamecity, we also invited into our studio a crew from this fantastic design website
We’ve just returned from several wonderful and busy days at GameCity, where we played the game with all comers, held the world’s first-ever Fabulous Beasts tournament, appeared on The Guardian’s breakfast show, ate toast, and launched a new Twitter account!